THE FUTURE IS ALWAYS HAPPENING
“Zeitgeist” is a hyperfuturistic, high-magic, high-technology planescape built from an overabundance of everything. All its Gods slain in ages past, reality is instead directed by the titular zeitgeist, or “spirit of the times” — an ephemeral omnipresence which inherited all their divine power. The many planes of existence are each stuffed-to-bursting with a continuous, dense, and infinite urban sprawl among which an uncountable array of distinct lives is lived.
Central to all is the so-called NEO-PRIME CITY, a vibrant and brightly colored cyberpunk cityscape. Its streets are dense, noisy, and fast. Looking up, impossibly tall buildings often reach the vanishing point of perspective. People and flying vehicles traverse the vast space through a labyrinthine network of varied paths — from walkways and streets to flyways and portals. The unbroken megalopolis is divided not into redundant “cities” but into Sectors, each holding a unique identity within the infinite variability of the setting.
The other planes, though suffering the same fate of hyper-urbanization, each present additional challenges and boons to their citizens. The most well-known planes are the various elemental planes, the “inner” and “outer” interplanar fabrics, the remnant shard-planes of the shattered “prime city” (the NEO-PRIME being one), and the last refuge of true nature. In addition, uncountable escherian non-planes fill the cracks between.
In lieu of Gods to revere and follow, churches now instead dedicate themselves to more modern idols — celebrities, mascots, corporate figureheads, fictional characters, and so on. Churches still they are, however, and those most faithful to their idol may invoke divine miracles just as “clerics” and their ilk once did.
By a similar token, traditional governmental bodies have been supplanted too. Citizens need aught but the zeitgeist to handle large-scale public policy, and anything on a smaller scale is simply unenforceable by a not-for-profit institution given the universal baseline chaos. Corporations and businesses fill the space left over, controlling Sectors and, critically, sponsoring (or owning) a militia for “peacekeeping.”